Mercenary Characters
tyrant Loq Tli (Locky) Mountain-breaker, the Beast-tamer
Tyrant Locky was the third son of Tyrant Rolf of the Mountain-breaker tribe. Located in the Southlands, the Mountain-breakers were very traditional ogres who undertook seasonal migration of the stegadon herds from hunting ground to hunting ground.
Locky grew quickly, and was soon one of the leading warriors of the tribe. He grew tired of the day-to-day hunter/gather lifestyle, and spend his days exploring the areas around the tribe, pushing himself to his limits. Eventually tiring of the set ways of the tribe, he challenged his father in The Pit and quickly defeated him - his young, strong body much too powerful for the older, sedentary ogre.
Upon taking control of the tribe, he quickly grew tired of the following the great beasts of the Southlands. He ordered his tribe to stop following the herds of stegadons, and to being the trek north to see adventure and excitement.
The first race that he encountered where the Lizardmen of the Southlands. Many cities and temples were pillaged, and every Lizardmen army sent to stop him were soundly defeated, and numerous skinks taken captive to flesh out the tribes gnoblar ranks.
The Lizardmen of the Southlands named him Loq Tli - or 'Fierce Beast'. Taking pride in the terror and notoriety that he inspired in the Southlands, he took this name as his own. Eventually the Lizardmen refused to give battle to him, and settled for constant harrassment and ambushes from skink skirmishers. Tiring of this, he kept venturing north.
During his travels north, he spent little time in the lands of Nehekhara (as the dead make poor eating). However, moving north into Araby, he quickly found work among the sultans there. He made a name for himself in the defense of Al-Haikk, and with his tribe laden with gold, he continued north into the lands of the Empire.
Since arriving in the Empire, his name has been corrupted to a form more easily pronounced in Reikspiel - Locky. In a new land, and looking to make a name for himself and his tribe, Locky has intercepted the message meant for Anselm, and offered his services to the Empire Generals in their hour of need.
Loq Tli is an Ogre Tyrant
equipment
the beast tamer - Over the years, Locky has broken in numerous wild beasts, both large and small, with this club, causing them to submit to his authority. The collective bestial cries of anguish and torment have been trapped within this weapon, causing fear in all beasts that it comes in contact with.
The Beast Tamer is Great Weapon. It confers Locky Magical Attacks. Additionally, all mounts and monsters will be cowed by the fearsome weapon, and require a roll of 6 to hit the bearer in close combat.
the floating battlements - On his journey from the Southlands to the Empire, Locky spend time fighting in Araby. During the defense of Al-Haikk, Locky vowed that he would hold his section of wall without leaving. For two straight days and nights Locky held without relief, until the Sultan's allies arrived and drove of the besieging army. As a tribute to his valorous efforts for this defense, the Grand Vizier enchanted a section of the wall to fly - so that Locky could continue to hold his vow.
The Floating Battlements grant Locky the Fly special rule. He cannot join units whilst riding the battlements.
Great Sabretusk Talisman - Before becoming Tyrant of the Mountain-breaker tribe, Locky spent his days scouring his tribes hunting grounds for food and challenges. One day while stalking a stegadon, he startled the largest sabretusk that he had ever seen. Unable to draw his weapon, and fighting for his survival, Locky eventually managed to grapple the beast and tear its head off from the rest of its body with his bare hands. Taking the corpse back to his tribe, he mounted the head on his gut-plate as a talisman. The spirit of the great sabretusk offers its protection.
The Great Sabretusk Talisman grants the bearer a 4+ Ward Save.
Tyrant Locky was the third son of Tyrant Rolf of the Mountain-breaker tribe. Located in the Southlands, the Mountain-breakers were very traditional ogres who undertook seasonal migration of the stegadon herds from hunting ground to hunting ground.
Locky grew quickly, and was soon one of the leading warriors of the tribe. He grew tired of the day-to-day hunter/gather lifestyle, and spend his days exploring the areas around the tribe, pushing himself to his limits. Eventually tiring of the set ways of the tribe, he challenged his father in The Pit and quickly defeated him - his young, strong body much too powerful for the older, sedentary ogre.
Upon taking control of the tribe, he quickly grew tired of the following the great beasts of the Southlands. He ordered his tribe to stop following the herds of stegadons, and to being the trek north to see adventure and excitement.
The first race that he encountered where the Lizardmen of the Southlands. Many cities and temples were pillaged, and every Lizardmen army sent to stop him were soundly defeated, and numerous skinks taken captive to flesh out the tribes gnoblar ranks.
The Lizardmen of the Southlands named him Loq Tli - or 'Fierce Beast'. Taking pride in the terror and notoriety that he inspired in the Southlands, he took this name as his own. Eventually the Lizardmen refused to give battle to him, and settled for constant harrassment and ambushes from skink skirmishers. Tiring of this, he kept venturing north.
During his travels north, he spent little time in the lands of Nehekhara (as the dead make poor eating). However, moving north into Araby, he quickly found work among the sultans there. He made a name for himself in the defense of Al-Haikk, and with his tribe laden with gold, he continued north into the lands of the Empire.
Since arriving in the Empire, his name has been corrupted to a form more easily pronounced in Reikspiel - Locky. In a new land, and looking to make a name for himself and his tribe, Locky has intercepted the message meant for Anselm, and offered his services to the Empire Generals in their hour of need.
Loq Tli is an Ogre Tyrant
equipment
the beast tamer - Over the years, Locky has broken in numerous wild beasts, both large and small, with this club, causing them to submit to his authority. The collective bestial cries of anguish and torment have been trapped within this weapon, causing fear in all beasts that it comes in contact with.
The Beast Tamer is Great Weapon. It confers Locky Magical Attacks. Additionally, all mounts and monsters will be cowed by the fearsome weapon, and require a roll of 6 to hit the bearer in close combat.
the floating battlements - On his journey from the Southlands to the Empire, Locky spend time fighting in Araby. During the defense of Al-Haikk, Locky vowed that he would hold his section of wall without leaving. For two straight days and nights Locky held without relief, until the Sultan's allies arrived and drove of the besieging army. As a tribute to his valorous efforts for this defense, the Grand Vizier enchanted a section of the wall to fly - so that Locky could continue to hold his vow.
The Floating Battlements grant Locky the Fly special rule. He cannot join units whilst riding the battlements.
Great Sabretusk Talisman - Before becoming Tyrant of the Mountain-breaker tribe, Locky spent his days scouring his tribes hunting grounds for food and challenges. One day while stalking a stegadon, he startled the largest sabretusk that he had ever seen. Unable to draw his weapon, and fighting for his survival, Locky eventually managed to grapple the beast and tear its head off from the rest of its body with his bare hands. Taking the corpse back to his tribe, he mounted the head on his gut-plate as a talisman. The spirit of the great sabretusk offers its protection.
The Great Sabretusk Talisman grants the bearer a 4+ Ward Save.