Daemon forge army list
Note that this list is an addendum to the regular Chaos Army List.
Following the victory at the battle of Raven’s Nest, the forces of Slaanesh and Khorne claimed the fortress for their own. Daemons of both gods occupied the fortress walls closing the gates to even their mortal followers. As the mortal hordes of the gods swept further into the lands of the Empire, the creatures of Chaos began their work within the walls. Within weeks, the stones of the fortress began warping and changing as the creatures of Chaos reshaped reality to allow their realm to seep into the mortal realm.
While the Dark Prince’ hosts used the energy of their master for their own ends, the daemons of Khorne transformed their ‘Nest into a foundry for their Daemon Engines. Twisting reality, the Daemonsmiths of Khorne created the warp-forge, and began their construction.
Daemon forging is totally unlike the work of the blacksmith in the mortal world. Whereas a Master Engineer of the Empire simply uses their knowledge and craft to create what they can design and imagine, the Daemonsmiths grow and evolve their creations even though they are made of inanimate matter. By channeling the energy of Chaos, metal and fire are given daemonic life, and as with all evolution, the process takes time and begins small.
After two months the warp-forge brought forth basic daemon constructions, armour and weapons, were produced. After six, larger more complex creations, Juggernauts and Hellcannon were forged. Now, as the sacred eighth month passes, the warp-forge brings forth larger and considerably more powerful Daemon engines for the armies of the Blood God to wield.
Army special rules
With the end of the Alliance and the fall of the Paragon, the old hatreds have re-established themselves. The Daemon’s Nest Army of Khorne may contain no characters or units with the Mark of Slaanesh.
Heroes
Daemon Smith of Khorne
The Daemonsmiths of Khorne are daemon-engineers that craft and grow the daemonic creatures of the Blood God.
Resembling ornate suits of armour, Daemonsmiths manifest as raw energy which they then form into physical bodies created of the materials they work with. The longer a Daemonsmith spends in the mortal world, the larger they will become unless they channel their energy into their creations. A ‘smith who does not do this will eventually be unable to control the energy within their own bodies and will be flung back into the realm of Chaos.
Note that this list is an addendum to the regular Chaos Army List.
Following the victory at the battle of Raven’s Nest, the forces of Slaanesh and Khorne claimed the fortress for their own. Daemons of both gods occupied the fortress walls closing the gates to even their mortal followers. As the mortal hordes of the gods swept further into the lands of the Empire, the creatures of Chaos began their work within the walls. Within weeks, the stones of the fortress began warping and changing as the creatures of Chaos reshaped reality to allow their realm to seep into the mortal realm.
While the Dark Prince’ hosts used the energy of their master for their own ends, the daemons of Khorne transformed their ‘Nest into a foundry for their Daemon Engines. Twisting reality, the Daemonsmiths of Khorne created the warp-forge, and began their construction.
Daemon forging is totally unlike the work of the blacksmith in the mortal world. Whereas a Master Engineer of the Empire simply uses their knowledge and craft to create what they can design and imagine, the Daemonsmiths grow and evolve their creations even though they are made of inanimate matter. By channeling the energy of Chaos, metal and fire are given daemonic life, and as with all evolution, the process takes time and begins small.
After two months the warp-forge brought forth basic daemon constructions, armour and weapons, were produced. After six, larger more complex creations, Juggernauts and Hellcannon were forged. Now, as the sacred eighth month passes, the warp-forge brings forth larger and considerably more powerful Daemon engines for the armies of the Blood God to wield.
Army special rules
With the end of the Alliance and the fall of the Paragon, the old hatreds have re-established themselves. The Daemon’s Nest Army of Khorne may contain no characters or units with the Mark of Slaanesh.
Heroes
Daemon Smith of Khorne
The Daemonsmiths of Khorne are daemon-engineers that craft and grow the daemonic creatures of the Blood God.
Resembling ornate suits of armour, Daemonsmiths manifest as raw energy which they then form into physical bodies created of the materials they work with. The longer a Daemonsmith spends in the mortal world, the larger they will become unless they channel their energy into their creations. A ‘smith who does not do this will eventually be unable to control the energy within their own bodies and will be flung back into the realm of Chaos.
Troop Type: Infantry
Special Rules: Scaly Skin (4+), Daemonic Ward (5+), Daemonic Attacks, Mark of Khorne
Cost: 125pts
Equipment: Daemonsmiths bear a great weapon.
Options:
· Magic Items up to 50pts
· Chaos Gifts up to 25pts
· Mounts: Juggernaut, Juggernaut Chariot, Dreadnought, Forge Dragon
Core
Maulers
Maulers are smaller, proto-versions of the much larger Juggers. Not especially fast or strong, the Mauler resembles a thickly set iron clad wardog. The danger of the Mauler lies in its monstrously powerful bite: steel jaws lock like a huntsmen’s bear-trap on the foe, and is strong enough to rip a man in half.
Maulers may only be used if a Daemon Smith is present in the army.
Special Rules: Scaly Skin (4+), Daemonic Ward (5+), Daemonic Attacks, Mark of Khorne
Cost: 125pts
Equipment: Daemonsmiths bear a great weapon.
Options:
· Magic Items up to 50pts
· Chaos Gifts up to 25pts
· Mounts: Juggernaut, Juggernaut Chariot, Dreadnought, Forge Dragon
Core
Maulers
Maulers are smaller, proto-versions of the much larger Juggers. Not especially fast or strong, the Mauler resembles a thickly set iron clad wardog. The danger of the Mauler lies in its monstrously powerful bite: steel jaws lock like a huntsmen’s bear-trap on the foe, and is strong enough to rip a man in half.
Maulers may only be used if a Daemon Smith is present in the army.
Troop Type: War Beast
Special Rules: Scaly Skin (5+), Killing Blow
Unit size 5+
Points cost: 10 per model
Special
Juggernaut Chariot
Juggernaut chariots are the heaviest of heavy chariots. When the monstrous mechanical Juggernaut’s immense weight crashes into the foe with a brass clad chariot at its back, even the sturdiest warriors are smashed aside like twigs before the brutal Khornate warriors that ride it lay waste to what remains.
At the siege of Graefen’s Tor, the Exalted Beserker Eirik Ironfist used Jugger Chariots as battering rams when no timber was available in the bleak tundra of the north. For a full hour three of the mighty war machines charged headlong into the gates until they were finally shattered. Not a solitary warrior was permitted to escape, and the skulls of the fallen adorned Eirik’s own chariot for many moons after.
Jugger Chariots may be selected as mounts for Chaos Lords, Exalted Champions (not the BSB) and Daemonsmiths
Special Rules: Scaly Skin (5+), Killing Blow
Unit size 5+
Points cost: 10 per model
Special
Juggernaut Chariot
Juggernaut chariots are the heaviest of heavy chariots. When the monstrous mechanical Juggernaut’s immense weight crashes into the foe with a brass clad chariot at its back, even the sturdiest warriors are smashed aside like twigs before the brutal Khornate warriors that ride it lay waste to what remains.
At the siege of Graefen’s Tor, the Exalted Beserker Eirik Ironfist used Jugger Chariots as battering rams when no timber was available in the bleak tundra of the north. For a full hour three of the mighty war machines charged headlong into the gates until they were finally shattered. Not a solitary warrior was permitted to escape, and the skulls of the fallen adorned Eirik’s own chariot for many moons after.
Jugger Chariots may be selected as mounts for Chaos Lords, Exalted Champions (not the BSB) and Daemonsmiths
Troop Type: Chariot (Armour Save 2+)
Equipment: Ensorcelled Weapons (Warriors only), Scythes
Special Rules: Fear, Murderous Charge, Daemonic Attacks (Juggernaut only), Mark of Khorne
Points: 130 points
Soul Cannon
The Soul Cannon is a smaller version of the dreaded Hellcannon. First created when daemons were bound into the living metal of captured artillery pieces, Soul Cannon project unliving energy from the burning of souls fed into their machinery. Unlike the Hellcannons that have sentient Daemons bound into their warped frames, Soulcannons contain Daemon beast within their constructions. These creatures cannot contain or control the energies that pass through them, and merely expel the forces of the consumed souls when they cannot be contained.
The result is a weapon that is fearsome and potentially devastating, but at the same time unpredictable and wild.
Equipment: Ensorcelled Weapons (Warriors only), Scythes
Special Rules: Fear, Murderous Charge, Daemonic Attacks (Juggernaut only), Mark of Khorne
Points: 130 points
Soul Cannon
The Soul Cannon is a smaller version of the dreaded Hellcannon. First created when daemons were bound into the living metal of captured artillery pieces, Soul Cannon project unliving energy from the burning of souls fed into their machinery. Unlike the Hellcannons that have sentient Daemons bound into their warped frames, Soulcannons contain Daemon beast within their constructions. These creatures cannot contain or control the energies that pass through them, and merely expel the forces of the consumed souls when they cannot be contained.
The result is a weapon that is fearsome and potentially devastating, but at the same time unpredictable and wild.
Troop Type: War Machine (Fire Thrower)
Special rules: Soulcannon, Daemon Beast, Daemonic Ward (crew only) 5+
Points: 100 points
Soulcannon: to fire the Soulcannon, nominate a target point up to 18” away from the barrel of the cannon, and roll an artillery dice. This is both the distance of the shot from the target point where the Flame Template is then placed, and the strength of the shot.
Regardless of the strength of the shot, the maximum armour save modifier is -2 (for example if the shot resolves at strength 4, then the modifier is -1 to save; if the shot resolves a strength 8, the modifier is only -2).
Additionally, any unit that suffers one or more wounds from the Soulcannon must make an immediate Panic Test.
Special rules: Soulcannon, Daemon Beast, Daemonic Ward (crew only) 5+
Points: 100 points
Soulcannon: to fire the Soulcannon, nominate a target point up to 18” away from the barrel of the cannon, and roll an artillery dice. This is both the distance of the shot from the target point where the Flame Template is then placed, and the strength of the shot.
Regardless of the strength of the shot, the maximum armour save modifier is -2 (for example if the shot resolves at strength 4, then the modifier is -1 to save; if the shot resolves a strength 8, the modifier is only -2).
Additionally, any unit that suffers one or more wounds from the Soulcannon must make an immediate Panic Test.
Daemon Beast: the Daemon that dwells within the Soulcannon exists on the level of a rabid dog or beast. Should the appropriate daemonic guides be separated from the machine or killed, then the beast may succumb to its most bestial urges and turn on those nearest to it. An uncrewed Soulcannon must make a Leadership test on its own unmodified leadership at the start of the shooting phase. If it passes, it can fire as normal. Should it fail, it fires as a normal firethrower (ie. Measure the distance of the shot from the barrel) targeting the nearest unit, friend or foe.
Rare
Dreadnought of Khorne
Juggernauts are created by harnessing the power of rage and sealing it within an iron and brass shod body bound with runes of containment. Dreadnoughts of Khorne are also constructions of rage and rune bound steel, but on a much larger scale. Souls fed to the Daemonforge are those of warriors lost to the bezerk rage that the Engines of Khorne create. Dreadnoughts are fed these souls by the dozen, and swell to enormous size.
As with their smaller brethren, Dreadnoughts are nigh-unstoppable engines of daemon and steel, and once they start moving they wield the raw energy of an avalanche as they pile into the enemy. Once among the foe, the Dreadnought lays about with iron shod foot and steel fang, or crushes the foe beneath its monstrous weight.
The Dreadnought can be purchased as either a Rare unit, or as a mount for a Daemonsmith of Khorne.
Rare
Dreadnought of Khorne
Juggernauts are created by harnessing the power of rage and sealing it within an iron and brass shod body bound with runes of containment. Dreadnoughts of Khorne are also constructions of rage and rune bound steel, but on a much larger scale. Souls fed to the Daemonforge are those of warriors lost to the bezerk rage that the Engines of Khorne create. Dreadnoughts are fed these souls by the dozen, and swell to enormous size.
As with their smaller brethren, Dreadnoughts are nigh-unstoppable engines of daemon and steel, and once they start moving they wield the raw energy of an avalanche as they pile into the enemy. Once among the foe, the Dreadnought lays about with iron shod foot and steel fang, or crushes the foe beneath its monstrous weight.
The Dreadnought can be purchased as either a Rare unit, or as a mount for a Daemonsmith of Khorne.
Troop Type: Monster
Special Rules: Large Target, Frenzy, Scaly Skin 2+, Terror, Brass Behemoth, Daemonic Attacks, Murderous Charge
Points Cost: 240 Points
Forge Dragon of Khorne
Of all the constructs to be forged in the Daemon’s Nest, the Forge Dragon of Khorne is the largest and most dreaded by those lucky few to have survived to tell of it. Resembling a titanic bird of prey, the Forge Dragon is a mighty fusion of living metal, Daemon intelligence and bestial fury.
The Forge Dragon is constructed to prey upon any monstrous creatures the enemy brings to battle, and to slay them it has been blessed with the Needle of Khorne. This is an immense spike of razor sharp steel that emerges with devastating force from the throat of the Forge Dragon. This weapon is designed to impale and snare any large creature while the dragon’s mechanically enhanced limbs rip it to shreds.
The Forge Dragon can be purchased either as a Rare Unit, or as a Mount for a Daemonsmith.
Special Rules: Large Target, Frenzy, Scaly Skin 2+, Terror, Brass Behemoth, Daemonic Attacks, Murderous Charge
Points Cost: 240 Points
Forge Dragon of Khorne
Of all the constructs to be forged in the Daemon’s Nest, the Forge Dragon of Khorne is the largest and most dreaded by those lucky few to have survived to tell of it. Resembling a titanic bird of prey, the Forge Dragon is a mighty fusion of living metal, Daemon intelligence and bestial fury.
The Forge Dragon is constructed to prey upon any monstrous creatures the enemy brings to battle, and to slay them it has been blessed with the Needle of Khorne. This is an immense spike of razor sharp steel that emerges with devastating force from the throat of the Forge Dragon. This weapon is designed to impale and snare any large creature while the dragon’s mechanically enhanced limbs rip it to shreds.
The Forge Dragon can be purchased either as a Rare Unit, or as a Mount for a Daemonsmith.
Troop Type: Monster
Special Rules: Scaly Skin (2+), Fly, Large Target, Daemonic Attacks, Impale, Will of the Forge, Armour Piercing
Impale: When fighting a monster or any other large target, designate one of the Forge Dragon’s attacks to be the throat needle: this attack has the Heroic Killing Blow special rule.
Will of the Forge: The Forge Dragon’s daemonic power is so great that it is anathema to the mortal world. The daemon that dwells within must constantly exercise its immortal strength to energize the giant body as it powers through the skies. Whenever the Forge Dragon makes a fly move, it must make a leadership test in order to resist the immense pull of the natural forces of gravity on its brass and steel limbs. Should this test fail, the Forge Dragon immediately sustains D3 wounds.
Points Cost: 320 points
Special Rules: Scaly Skin (2+), Fly, Large Target, Daemonic Attacks, Impale, Will of the Forge, Armour Piercing
Impale: When fighting a monster or any other large target, designate one of the Forge Dragon’s attacks to be the throat needle: this attack has the Heroic Killing Blow special rule.
Will of the Forge: The Forge Dragon’s daemonic power is so great that it is anathema to the mortal world. The daemon that dwells within must constantly exercise its immortal strength to energize the giant body as it powers through the skies. Whenever the Forge Dragon makes a fly move, it must make a leadership test in order to resist the immense pull of the natural forces of gravity on its brass and steel limbs. Should this test fail, the Forge Dragon immediately sustains D3 wounds.
Points Cost: 320 points