Lords of Destruction - Chaos Characters
Haa'kon Dsh'aar
The Fiend of Avondorf
The Fiend is a Daemon Prince of Khorne
Special Rules
Daemonic Flight, Unbreakable, Daemonic Attacks, Frenzy, Daemonic Invulnerablity
Equipment
the Daemon Axes B'th'raak and B'th'raan
the Fiend an extra Daemonic Attack
Blood Wards of the Redmane Clan
The Fiend Ignores the first hit it suffers in the battle on a roll of 2+
Scarlet Plate
The Fiend has a 3+ Armour Save
The Fiend of Avondorf
The Fiend is a Daemon Prince of Khorne
Special Rules
Daemonic Flight, Unbreakable, Daemonic Attacks, Frenzy, Daemonic Invulnerablity
Equipment
the Daemon Axes B'th'raak and B'th'raan
the Fiend an extra Daemonic Attack
Blood Wards of the Redmane Clan
The Fiend Ignores the first hit it suffers in the battle on a roll of 2+
Scarlet Plate
The Fiend has a 3+ Armour Save
The Fiend of Avondorf was once Haakon of the Redmane Clan, exalted champion of the iron fury skullcrushers. At the battle of Raven's nest Haakon, atop his juggernaut 'wrath', with his warriors Swept clear the empire right, slaying the knights panther and putting them to flight. it is said that even the warrior priests of sigmar slew themselves rather than face his fury on this day.
At the battle of avondorf, haakon charged the flagellant horde single handed and was thus blessed by khorne with daemonhood. in this new form he destroyed the empire greatswords, brought down their battle standard and crushed the empire generals personal guard, and was thus named by the survivors the fiend of avondorf.
At the battle of avondorf, haakon charged the flagellant horde single handed and was thus blessed by khorne with daemonhood. in this new form he destroyed the empire greatswords, brought down their battle standard and crushed the empire generals personal guard, and was thus named by the survivors the fiend of avondorf.
The Paragon of Slaughter
The Paragon has the profile of a Chaos Lord of Khorne. He wears Hellforged Chaos Armour, the Cloak of the Void and bears the Godspear.
The Paragon bears the Mark of Khorne, and is mounted on The Engine of khorne (see below)
Hellforged Chaos Armour
gives the wearer a 3+ Armour Save, which when combined with the mounted bonus grants the Paragon a 2+ save.
The Cloak of the Void
grants the bearer a 4+ ward Save.
The godspear
is a spear grants the bearer the Armour Piercing special rule. Additionally, the Godspear negates any prayer of Sigmar or Power of Morr in base contact. Such powers are instantly dispelled if the Paragon moves into contact with a unit with one or more powers already cast.
The Paragon of Slaughter was a Lord of Khorne charged with bringing destruction upon the lands of morr. To this end he raised mighty host, making pacts with Mn'thrk'aia, Daemon Princess of Slaanesh, and Razzak el venayesh, the twice damned. with the host at his back, the paragon marched into the lands of morr, sweeping all aside, before arriving at the raven's nest.
while the paragon's host brought the fortress low, and invested the daemons of khorne within its walls, the fury of the battle and the stout defenders of the keep slew this mighty warlord. destroyed by the massed gunfire of three empire armies, and the cannons and handguns of the keep's defenders, the skull of the paragon now sits within the metal frame of the engine of khorne, fuelling its rage and power with the fire of his immortal soul.
The Paragon has the profile of a Chaos Lord of Khorne. He wears Hellforged Chaos Armour, the Cloak of the Void and bears the Godspear.
The Paragon bears the Mark of Khorne, and is mounted on The Engine of khorne (see below)
Hellforged Chaos Armour
gives the wearer a 3+ Armour Save, which when combined with the mounted bonus grants the Paragon a 2+ save.
The Cloak of the Void
grants the bearer a 4+ ward Save.
The godspear
is a spear grants the bearer the Armour Piercing special rule. Additionally, the Godspear negates any prayer of Sigmar or Power of Morr in base contact. Such powers are instantly dispelled if the Paragon moves into contact with a unit with one or more powers already cast.
The Paragon of Slaughter was a Lord of Khorne charged with bringing destruction upon the lands of morr. To this end he raised mighty host, making pacts with Mn'thrk'aia, Daemon Princess of Slaanesh, and Razzak el venayesh, the twice damned. with the host at his back, the paragon marched into the lands of morr, sweeping all aside, before arriving at the raven's nest.
while the paragon's host brought the fortress low, and invested the daemons of khorne within its walls, the fury of the battle and the stout defenders of the keep slew this mighty warlord. destroyed by the massed gunfire of three empire armies, and the cannons and handguns of the keep's defenders, the skull of the paragon now sits within the metal frame of the engine of khorne, fuelling its rage and power with the fire of his immortal soul.
The Engine of Khorne
Part daemon beast, part mechanical titan, the engine of khorne is a mount seldom bestowed on one of the blood god's chosen generals
The engine of khorne has the same profile as a chimera, except with t6 and 5 wounds
Special Rules
Daemonic Attacks, Frenzy, Daemonic Invulnerablity, scaly skin (3+), magic resistance 2
locus of destruction
the engine of khorne is more than just a mount: its arcane engineering channels the fury of the warriors of khorne and feeds it back to those who come near it. all units (friend and foe) within 8" of the engine are subject to the rules for Frenzy. Khorne marked units cannot lose their frenzy within this radius. however, any wizard attempting to cast spell within 8" of the engine will suffer a miscast on any double rolled when casting, in addition to any other effects.
soul grinder
to fight the engine of khorne, one risks one soul as well as ones body. the engine feeds on the living, consuming their rage to fuel itself. to represent this, whenever the engine rolls a 6 to hit, this attack automatically wounds. if not saved, such attacks do D3 wounds, which then regenerate an equivalent number of lost wounds the engine has sustained during the course of the battle.
Part daemon beast, part mechanical titan, the engine of khorne is a mount seldom bestowed on one of the blood god's chosen generals
The engine of khorne has the same profile as a chimera, except with t6 and 5 wounds
Special Rules
Daemonic Attacks, Frenzy, Daemonic Invulnerablity, scaly skin (3+), magic resistance 2
locus of destruction
the engine of khorne is more than just a mount: its arcane engineering channels the fury of the warriors of khorne and feeds it back to those who come near it. all units (friend and foe) within 8" of the engine are subject to the rules for Frenzy. Khorne marked units cannot lose their frenzy within this radius. however, any wizard attempting to cast spell within 8" of the engine will suffer a miscast on any double rolled when casting, in addition to any other effects.
soul grinder
to fight the engine of khorne, one risks one soul as well as ones body. the engine feeds on the living, consuming their rage to fuel itself. to represent this, whenever the engine rolls a 6 to hit, this attack automatically wounds. if not saved, such attacks do D3 wounds, which then regenerate an equivalent number of lost wounds the engine has sustained during the course of the battle.
Razzak El Venayesh, The Twice Damned
Razzak is a Sorcerer Lord of Tzeentch, who uses the lore of metal and rides a disc of tzeentch
Special Rules
Daemonic Flight
Equipment
the claws of araxos - crafted by a daemon prince of khorne, whom tzeentch then tricked and bound into their fabric, the claws of araxos are melded to razzak's flesh, augmenting his power and warding him from harm. The Claws count as a combination of a talisman of endurance, a shield of ptolos, and a biting blade as well as granting razzak +1 attacks.
twice damned - razzak has risen to power through scheming, bloodshed and Daemonic pacts. boldly selling his soul to both tzeentch and khorne, razzak is twice damned, and the torments of two dark gods await him should he ever fail. razzak is protected by the Third eye of tzeentch, and has flaming breath.
The crown of Command - bestowed upon razzak by the primarch of the light order of wizards, the crown makes razzak stubborn. it is said razzak disguised himself as an empire captain for seven years to earn this prize, although such stories are surely Apocryphal.
Razzak el venayesh' past is shrouded in false truths and honest lies. befitting a devotee of tzeentch, he has woven many plans and schemes about himself. indeed his name is infamous in the order of witch hunters, who have claimed to have defeated him as far back as two centuries ago.
when razzak made his pact with the paragon of slaughter, it was no doubt for his own devious ends. following the fall of the paragon at the battle of raven's nest, razzak simply disappeared, and his Hand could be seen in the conflict that led to the paragon's host splitting following his fall. regardless, razzak's whereabouts are now unknown: who knows what this servant of the great schemer is now about, loose in the heartland of the empire?
Razzak is a Sorcerer Lord of Tzeentch, who uses the lore of metal and rides a disc of tzeentch
Special Rules
Daemonic Flight
Equipment
the claws of araxos - crafted by a daemon prince of khorne, whom tzeentch then tricked and bound into their fabric, the claws of araxos are melded to razzak's flesh, augmenting his power and warding him from harm. The Claws count as a combination of a talisman of endurance, a shield of ptolos, and a biting blade as well as granting razzak +1 attacks.
twice damned - razzak has risen to power through scheming, bloodshed and Daemonic pacts. boldly selling his soul to both tzeentch and khorne, razzak is twice damned, and the torments of two dark gods await him should he ever fail. razzak is protected by the Third eye of tzeentch, and has flaming breath.
The crown of Command - bestowed upon razzak by the primarch of the light order of wizards, the crown makes razzak stubborn. it is said razzak disguised himself as an empire captain for seven years to earn this prize, although such stories are surely Apocryphal.
Razzak el venayesh' past is shrouded in false truths and honest lies. befitting a devotee of tzeentch, he has woven many plans and schemes about himself. indeed his name is infamous in the order of witch hunters, who have claimed to have defeated him as far back as two centuries ago.
when razzak made his pact with the paragon of slaughter, it was no doubt for his own devious ends. following the fall of the paragon at the battle of raven's nest, razzak simply disappeared, and his Hand could be seen in the conflict that led to the paragon's host splitting following his fall. regardless, razzak's whereabouts are now unknown: who knows what this servant of the great schemer is now about, loose in the heartland of the empire?
Svetlanna the Alluring
Svetlana is an exalted champion of Slaanesh
A lordling’s daughter from the cold wastes of Naggaroth, Svetlanna was a dark elf that grew up with all the cruelty & hatred expected from the ruling class of her dark kin.
As she grew her passions were noticed by the Slaaneshi cult of the Black Embrace & soon she was in charge of a small coven within her father’s estate. When word got out that the cults were being gathered together torrid the Empire Svetlanna was eager to show her true faith in excess and journeyed with the growing army to wrack bloody ruin & enjoy to the fullest, the Excesses that can only be indulged on the battlefield!
Special Rules
Mark of Slaanesh
alluring gaze - Svetlanna projects an aura of beauty and decadence that few mortals can resist. Any model in base contact with svetlanna at the start of a Combat round Must pass an unmodified leadership test or lose all their attacks this turn.
the alluress' harem - Svetlanna is accompanied to battle by her chosen warriors, who follow her to battle as well as to bed. The Harem are Chosen Chaos Warriors of slaanesh. They must fight as their mistress does, with two hand weapons, and are slaanesh marked. Should svetlanna be slain for any reason, the harem become subject to frenzy.
Equipment
The Armour of submission - Resembling nothing more than a few straps of belted leather wrapped around her svelt frame, the coiled belts spring to life to defend svetlanna from harm, and lashing out at her enemies. The armour of submission counts as chaos armour, that gives svetlanna an extra attack. Combined with her two hand weapons, svetlanna has 6 attacks in combat.
Svetlana is an exalted champion of Slaanesh
A lordling’s daughter from the cold wastes of Naggaroth, Svetlanna was a dark elf that grew up with all the cruelty & hatred expected from the ruling class of her dark kin.
As she grew her passions were noticed by the Slaaneshi cult of the Black Embrace & soon she was in charge of a small coven within her father’s estate. When word got out that the cults were being gathered together torrid the Empire Svetlanna was eager to show her true faith in excess and journeyed with the growing army to wrack bloody ruin & enjoy to the fullest, the Excesses that can only be indulged on the battlefield!
Special Rules
Mark of Slaanesh
alluring gaze - Svetlanna projects an aura of beauty and decadence that few mortals can resist. Any model in base contact with svetlanna at the start of a Combat round Must pass an unmodified leadership test or lose all their attacks this turn.
the alluress' harem - Svetlanna is accompanied to battle by her chosen warriors, who follow her to battle as well as to bed. The Harem are Chosen Chaos Warriors of slaanesh. They must fight as their mistress does, with two hand weapons, and are slaanesh marked. Should svetlanna be slain for any reason, the harem become subject to frenzy.
Equipment
The Armour of submission - Resembling nothing more than a few straps of belted leather wrapped around her svelt frame, the coiled belts spring to life to defend svetlanna from harm, and lashing out at her enemies. The armour of submission counts as chaos armour, that gives svetlanna an extra attack. Combined with her two hand weapons, svetlanna has 6 attacks in combat.